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Scifi

I’m currently working on a sci-fi environment project for my portfolio.
I’ve modeled a complete set of modular environment assets in Blender, textured them in Substance Painter, and then imported everything into Unity.
Inside Unity, I designed the level layout, followed by detailed environment set dressing based on the level map. I also handled lighting setup, light baking for static elements, and kept a few lights dynamic for cinematic sequences.
Additionally, I created custom shader materials required for the project and implemented particle effects to enhance the overall visual quality.
I’m excited to continue developing this project further, especially focusing on cinematics and storytelling moments.